Play video games for a living
David Johnson December 14th, 2006
You need mad skills to get into the clique that shakes down the 500 major game titles slated to hit the shelves each year. The life of a video game tester isn’t all fun and easter eggs, but it may be the best way to break into the industry. Once there, though, gamers turned producers find that scripting, game logic and making virtual worlds is a lot more difficult than fragging zombies. The hours are long and pay can be surprising low for an industry that is racking up serious cash and benefiting from battling console makers.


3 Comments Add your own
1. thedetroitchannel | December 15th, 2006 at 7:35 am
one of the things in vogue for kids to do these days is to build their own ddr pads.
quite elaborate ones too.
my son and i are in the process of building 2.
why 2?
i have no idea.
lexan and plexiglass, 26 gauge sheet metal bent and formed, an assortment of 1×2, 1×3, pegboard and plywood, and some vinyl graphics.
anyone else who finds themselves talked into such an undertaking might too find the modified truss self-tapping screws an impossible find… but, google to the rescue!!!
a google entry gave the results of the manufacturer’s website which listed their distributor’s phone numbers.
my call was answered by no-less than the previous outsides sales person for the area in which i live (imagine that!). that person went on to tell me where. and even which aisle to find the exact screws called for in the plans (they have a very low profile so socks and such do not snag).
absolutley amazing stuff!
AND…never touched the yellow pages either.
2. David Johnson | December 15th, 2006 at 8:42 am
this may well be the opening salvo that could lead to the first ever lostremote macgyver award.
3. MOJO | January 18th, 2008 at 6:27 am
Wow, thanks for the excellent information!
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