THE HOME OF SOCIAL TV

Amy Gahran asks good questions

Posted by David Johnson on September 17, 2007

Amy Gahran’s blog contentious.com is a very good read, and she’s one smart cookie who has been asking some very good questions lately in her role as a contributor to Poynter’s e-Media Tidbits blog. Last week, she asked if online journalism awards are old hat and also produced a brilliant post on why journalists should care about online ad networks. These broach two topics that are near and dear to my heart, so I jumped in and commented there, and want to share some thoughts with our readers here to see what the LR community thinks.

Online Journalism Awards are Old Hat

I say this all the time: Online journalism needs to be awarded when it is journalism that takes advantage of the capabilities that only online offers, not simply repurposing and stitching together platform agnostic content that could just as easily be done on traditional platforms.

In my comment at Poynter, I singled out the Lansing State Journal’s database of state employee salaries as a great example of online journalism. You can only do that story that way online. If you printed it, it would be a phonebook in a broadsheet. If you ran it on air, it would be hours of text crawling on screen. Online, you can use the data to tell the story personally, shoot right into the heart of the issue and dissect it in multiple ways. With online capabilities, CAR and data-driven reporting is going into a whole new world now, and professional journalists should start brushing up on their math skills. (Here are two good places to start).

onBeing is going to win big in many awards this year. Rob Curley is good at winning awards. Don’t get me wrong, it is great (Rob’s great, too). But, it also isn’t anything that couldn’t have been done on public access television, or in a smartly produced film, or even in a well packaged print piece of interviews and photo essays, or on radio, like NPR is doing.

But, the database explosion that happened when Adrian Holovaty joined them is truly special. In the history of journalism, these tools and applications do something new that is unique to the online medium. Mountains of data can be filtered and dissected to tell stories in totally personal ways for each person that interacts with them. Even though map mashups are the trademark or much of the work, they aren’t sexy or slick to the untrained eye, but they are informative and powerful and bring something original to the media mix.

Aside from creative presentation of computer assisted reporting (CAR is suddenly very real now with our online tools in the information age, not just a handful of geeky journos cranking text stories out of database analysis), the other thing that strikes me as completely unique to the online/interactive medium is visualization and virtual reality. I carp on the power of using game technology to create journalism all the time, and I am not going to stop anytime soon. We are starting to dabble in flash games, and there will be a discussion at ONA about them, but we aren’t being at all serious about using this new medium for delivering serious information that is timely, accurate and factual.

Games are a $13 billion industry that is living on nothing but candy, and it is time to balance the diet by offering some meat and potatoes. People in the industry dismiss me all the time saying that gamers only want to play, but we aren’t giving them any choice. Can you imagine if when film appeared, we dismissed it to Keystone Cops and never entered documentary storytelling? That platform is the most powerful and engaging communications technology ever created, and we’re laughing it off in our arrogant ignorance of the capabilities and the audience. Mike Musgrove, the @Play columnist at the Washington Post, has written about storytelling as an artform in games, so I am not completely alone in this. But my background in digital media stems from my earlier research in trying to create accurate three-dimensional solid models of archaeological finds, and I believe the technology is rapidly maturing to the point where journalists can start talking about spacial and tangible data in terms way beyond google maps and tinkertoy GIS systems. Offering personal interactivity and immersive experiences in gaming platforms to relate accurate and true models of reality offers storytelling like nothing ever seen.

Journalists need to understand online ad networks

Yes, they do, because traditional publishers in general do not appreciate or understand online advertising. If they did, media companies would have created their own adwords products to compete with Google and the rest instead of partnering with them to get the cheap bucks quickly.

Because they did that, and are now splitting the online pennies down the middle with Sergey and Larry, journalists are getting laid off and having to go on their own. Since journalists don’t want to sell their own ads, they might make a living producing content and sharing the wealth. Take a look at the technorati top 100. That’s your future if you are good. Doc Searls has this opinion.

But media companies used to own every single dollar that was spent in their traditional products. They sold the ads, created the ads, distributed the ads. Now they broker their ad space on their sites, compete with infinite inventory, and wonder why the profits lost aren’t matching the profits coming in. The newspaper consortium with Yahoo may be the savior now.

Papers are widget crazy (and happy, too). In my mind, though, marketing widgets to drive traffic isn’t the game. Selling ads on widgets is where cit-j and core media can make it happen together. The station or paper in the market creates their own ad words program and offers the widget or ad block to the blogger. The blogger signs up, adds the widget and the big media site starts aggregating the rss feed back into the community/cit-j portal. The ad money is split between the paper/station and the blogger.

That’s the part of the Google model we need to copy. Did we forget that we are advertising platforms first and foremost as we went online, and our content is part of building the audience relationship that provides our advertising customers something valuable? Maybe we faced a tough sell trying to get local advertisers into our sites as we put our core media reps out on the streets, but now there isn’t time to say ‘I don’t get computers’ or ‘Online advertising doesn’t work for me.’

I think we are getting it now. I don’t think it is too late. But this is what has to happen to survive. Take note from big online companies like Yahoo buying advertising networks, good news for the Newspaper Consortium. That’s our business, folks. IBS should be trying to do what Revver is trying to do. Is Murdoch there already?

  • http://www.fimoculous.com Rex

    I’m intrigued by your closer:

    “IBS should be trying to do what Revver is trying to do. Is Murdoch there already?”

    Wait, which part of Revver? User-uploaded video? A video ad network? (And what does Murdoch have to do with either?)

  • http://www.lostremote.com/david-johnson/ David Johnson

    hey rex. sorry, had to wrap the rant fast and didn’t close well.
    1. video ad network. gannett and all other big ownership groups should be there too.

    2. wondering if murdoch is shopping for an ad serving network, or if he has one already.

  • http://contentious.com Amy Gahran

    Awwww, shucks, David, Thanks…

    I’ve been on the road for most of the last two weeks, but will respond in greater length after I return home tomorrow. I apprecaite your thoughtfulness.

    Amy Gahran

  • http://www.davidandrewjohnson.com David Johnson

    looks like murdoch is already launching the internal ad network for myspace, and onbeing has already racked up one award.

  • http://www.polaine.com/playpen Andy Polaine

    There’s a big difference between story telling *in* games or playful interaction with ‘serious’ content and gameplay.

    The comparison you make with film is false. Film is a medium and it’s language is broadly developed to tell stories, regardless of whether they’re documentaries or fiction. Games are a structured in specific ways to make for good gameplay – videogames are just one medium in which these are played out. You don’t try and tell stories with chess, backgammon or tag, for example. It’s because videogames are both big business and played out in a time-based, screen-based form that it seems like they would be ripe for something more ‘serious’. But the idea that they’re not serious, that they’re are just a diet of ‘candy’ buys into the falsehood that they’re not cognitively as stimulating as something like, well, stories or literature.

    I’m not arguing anything new here, read Steven Johnson’s Everything Bad Is Good For You for an insightful analysis of this.

  • http://www.lostremote.com/david-johnson/ David Johnson

    @andy: i didn’t mean to compare games and film in that way, but instead use the hypothetical to point out how various media have been embraced for art and entertainment as well as dissemination of serious information. same with candy… powerbars and snickers bars look pretty similar on the nutritional analysis.

    what i am trying to get across is that ‘game’ technology can be ‘gamed’ for that latter factually informative purpose. i have to use the term ‘game’ to get the point across, but what i am looking for doesn’t necessarily have to have a competitive or playful component to be interactive or engaging.

    simulation, virtualization, serious games… all terms that are bandied about, but none quite capture the full potential of what i am trying to get across.

    but i completely agree with you, games are seriously entertaining and engaging. and i believe good games do tell stories, over and over and over again, and they are different every time. because they are rooted in conflict, they inherently contain the stuff that is the core of all good stories and their analogies play out in infinite and unpredictable ways.

    there is a reason why theater and ‘plays’ go hand in hand, or that we say we ‘play’ sports.

    And Steven Johnson’s book IS excellent. Thanks for sharing.

  • http://www.polaine.com/playpen Andy Polaine

    True, but I think underlying this is the idea that games and play have to be made ‘serious’ to be taken seriously. It’s the tail wagging the dog. The problem isn’t that games – even shoot-em-up videogames – aren’t serious, it’s that societies tend not to take play seriously enough, and they should.

    Most of the game-art (or rather art games) that I have experienced are simply awful games. Often because the people making them don’t understand (or don’t like) the structure of games.

    There comes a point where you lose the play and gameplay of a game in order to try and make it serve what’s perceived culturally as a higher purpose. But the games already do achieve that (as well as, or perhaps because of, generating a massive amount of money).

    I think the danger with the comparison is to confuse the media with the structure. That’s what Johnson’s book unpicks so well, I think.

    The reason why terms like ‘serious games’ don’t make sense is because they’re inherently contradictory. Business leaders like to call creativity ‘innovation’ and play ‘team building’ because it allows them to play without feeling ashamed of doing so. What so many social networks et al. are showing is that, actually, everyone likes to play a lot more than they care to admit. It’s a deeply rooted aspect of human nature.

    To drop another book title in here, Pat Kane’s “The Play Ethic” critiques the industrial revolution work-ethic in this regard in great detail.

  • http://www.webstainedwretch.blogspot.com Alex

    Amy, can you explain this a bit more: “I carp on the power of using game technology to create journalism all the time, and I am not going to stop anytime soon. ”

    Are you proposing that more media outlets to disseminate “real world” news, or report from virtual places, like Second Life, about virtual things. Reuters does a bit of both.

    I’m doing research on this stuff now; it strikes me as odd that real journalism can come out of fabricated environments. Your thoughts?

  • http://www.webstainedwretch.blogspot.com Alex

    Um, I meant David. Sorry, David. My apologies.

  • http://harleydavidsonmotorcyclesblog.com/ Tommie Spagnolia

    hello,I’m from Kyoto University

    My thesis cited your articles, if that violated your copyright, please send an email to with me.

  • http://1quickestwaytoloseweight.info/quickest-way-to-lose-weight-for-men/ weight loss

    Why is this harder how to tone up after a pregnancy? I only have on 8lbs To drop To get rear To my pre pregnancy weight. diet as well as habit after month explain to no real results. what else could i attain?

  • http://www.legalsoundz.com Legalsounds

    I wanted to thank you for this excellent read!! I definitely loved every little bit of it. I have you bookmarked your web site to check out the latest stuff you post.

  • http://singlesforsinglesinfo.com/blog/index.php?action=profile;u=6218 King Jeanquart

    high register you retain

  • http://www.youtube.com/user/TheClassicTVSite Carrie Lewis

    Excellent commentary. Last week I stumbled onto this site and wanted to let you know that I have been gratified, going through your posts. I will be signing up to your blog’s feed and will wait for your next post.

  • http://theclassictvsite.info Jack Greenfield

    When I stumble upon a great blog post I do one of three thing:1.Share it with the close friends.2.save it in all my popular social sharing sites.3.Be sure to come back to the website where I read the article.After reading this article I’m really concidering doing all of them.

  • http://thebestxboxgames.info best xbox games

    This blog is very much worthy of a bookmark. Thank you for the terrific post!