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	<title>Comments on: Amy Gahran asks good questions</title>
	<atom:link href="http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/</link>
	<description>Where TV Finds the Future</description>
	<pubDate>Sat, 11 Oct 2008 00:26:08 +0000</pubDate>
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		<title>By: Alex</title>
		<link>http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-502846</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 25 Sep 2007 04:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-502846</guid>
		<description>Um, I meant David.  Sorry, David.  My apologies.</description>
		<content:encoded><![CDATA[<p>Um, I meant David.  Sorry, David.  My apologies.</p>
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		<title>By: Alex</title>
		<link>http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-502844</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 25 Sep 2007 04:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-502844</guid>
		<description>Amy, can you explain this a bit more: "I carp on the power of using game technology to create journalism all the time, and I am not going to stop anytime soon. "

Are you proposing that more media outlets to disseminate "real world" news, or report from virtual places, like Second Life, about virtual things.  Reuters does a bit of both.

I'm doing research on this stuff now; it strikes me as odd that real journalism can come out of fabricated environments.  Your thoughts?</description>
		<content:encoded><![CDATA[<p>Amy, can you explain this a bit more: &#8220;I carp on the power of using game technology to create journalism all the time, and I am not going to stop anytime soon. &#8221;</p>
<p>Are you proposing that more media outlets to disseminate &#8220;real world&#8221; news, or report from virtual places, like Second Life, about virtual things.  Reuters does a bit of both.</p>
<p>I&#8217;m doing research on this stuff now; it strikes me as odd that real journalism can come out of fabricated environments.  Your thoughts?</p>
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		<title>By: Andy Polaine</title>
		<link>http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-495749</link>
		<dc:creator>Andy Polaine</dc:creator>
		<pubDate>Wed, 19 Sep 2007 13:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-495749</guid>
		<description>True, but I think underlying this is the idea that games and play have to be made 'serious' to be taken seriously. It's the tail wagging the dog. The problem isn't that games - even shoot-em-up videogames - aren't serious, it's that societies tend not to take play seriously enough, and they should.

Most of the game-art (or rather art games) that I have experienced are simply awful games. Often because the people making them don't understand (or don't like) the structure of games.

There comes a point where you lose the play and gameplay of a game in order to try and make it serve what's perceived culturally as a higher purpose. But the games already do achieve that (as well as, or perhaps because of, generating a massive amount of money).

I think the danger with the comparison is to confuse the media with the structure. That's what Johnson's book unpicks so well, I think.

The reason why terms like 'serious games' don't make sense is because they're inherently contradictory. Business leaders like to call creativity 'innovation' and play 'team building' because it allows them to play without feeling ashamed of doing so. What so many social networks et al. are showing is that, actually, everyone likes to play a lot more than they care to admit. It's a deeply rooted aspect of human nature.

To drop another book title in here, Pat Kane's "The Play Ethic" critiques the industrial revolution work-ethic in this regard in great detail.</description>
		<content:encoded><![CDATA[<p>True, but I think underlying this is the idea that games and play have to be made &#8217;serious&#8217; to be taken seriously. It&#8217;s the tail wagging the dog. The problem isn&#8217;t that games - even shoot-em-up videogames - aren&#8217;t serious, it&#8217;s that societies tend not to take play seriously enough, and they should.</p>
<p>Most of the game-art (or rather art games) that I have experienced are simply awful games. Often because the people making them don&#8217;t understand (or don&#8217;t like) the structure of games.</p>
<p>There comes a point where you lose the play and gameplay of a game in order to try and make it serve what&#8217;s perceived culturally as a higher purpose. But the games already do achieve that (as well as, or perhaps because of, generating a massive amount of money).</p>
<p>I think the danger with the comparison is to confuse the media with the structure. That&#8217;s what Johnson&#8217;s book unpicks so well, I think.</p>
<p>The reason why terms like &#8217;serious games&#8217; don&#8217;t make sense is because they&#8217;re inherently contradictory. Business leaders like to call creativity &#8216;innovation&#8217; and play &#8216;team building&#8217; because it allows them to play without feeling ashamed of doing so. What so many social networks et al. are showing is that, actually, everyone likes to play a lot more than they care to admit. It&#8217;s a deeply rooted aspect of human nature.</p>
<p>To drop another book title in here, Pat Kane&#8217;s &#8220;The Play Ethic&#8221; critiques the industrial revolution work-ethic in this regard in great detail.</p>
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		<title>By: David Johnson</title>
		<link>http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-494995</link>
		<dc:creator>David Johnson</dc:creator>
		<pubDate>Tue, 18 Sep 2007 18:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-494995</guid>
		<description>@andy: i didn't mean to compare games and film in that way, but instead use the hypothetical to point out how various media have been embraced for art and entertainment as well as dissemination of serious information. same with candy... powerbars and snickers bars look pretty similar on the nutritional analysis. 

what i am trying to get across is that 'game' technology can be 'gamed' for that latter factually informative purpose. i have to use the term 'game' to get the point across, but what i am looking for doesn't necessarily have to have a competitive or playful component to be interactive or engaging. 

simulation, virtualization, serious games... all terms that are bandied about, but none quite capture the full potential of what i am trying to get across. 

but i completely agree with you, games are seriously entertaining and engaging. and i believe good games do tell stories, over and over and over again, and they are different every time. because they are rooted in conflict, they inherently contain the stuff that is the core of all good stories and their analogies play out in infinite and unpredictable ways. 

there is a reason why theater and 'plays' go hand in hand, or that we say we 'play' sports. 

And Steven Johnson's book IS excellent. Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>@andy: i didn&#8217;t mean to compare games and film in that way, but instead use the hypothetical to point out how various media have been embraced for art and entertainment as well as dissemination of serious information. same with candy&#8230; powerbars and snickers bars look pretty similar on the nutritional analysis. </p>
<p>what i am trying to get across is that &#8216;game&#8217; technology can be &#8216;gamed&#8217; for that latter factually informative purpose. i have to use the term &#8216;game&#8217; to get the point across, but what i am looking for doesn&#8217;t necessarily have to have a competitive or playful component to be interactive or engaging. </p>
<p>simulation, virtualization, serious games&#8230; all terms that are bandied about, but none quite capture the full potential of what i am trying to get across. </p>
<p>but i completely agree with you, games are seriously entertaining and engaging. and i believe good games do tell stories, over and over and over again, and they are different every time. because they are rooted in conflict, they inherently contain the stuff that is the core of all good stories and their analogies play out in infinite and unpredictable ways. </p>
<p>there is a reason why theater and &#8216;plays&#8217; go hand in hand, or that we say we &#8216;play&#8217; sports. </p>
<p>And Steven Johnson&#8217;s book IS excellent. Thanks for sharing.</p>
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		<title>By: Andy Polaine</title>
		<link>http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-494885</link>
		<dc:creator>Andy Polaine</dc:creator>
		<pubDate>Tue, 18 Sep 2007 16:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-494885</guid>
		<description>There's a big difference between story telling *in* games or playful interaction with 'serious' content and gameplay. 

The comparison you make with film is false. Film is a medium and it's language is broadly developed to tell stories, regardless of whether they're documentaries or fiction. Games are a structured in specific ways to make for good gameplay - videogames are just one medium in which these are played out. You don't try and tell stories with chess, backgammon or tag, for example. It's because videogames are both big business and played out in a time-based, screen-based form that it seems like they would be ripe for something more 'serious'. But the idea that they're not serious, that they're are just a diet of 'candy' buys into the falsehood that they're not cognitively as stimulating as something like, well, stories or literature.

I'm not arguing anything new here, read Steven Johnson's Everything Bad Is Good For You for an insightful analysis of this.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a big difference between story telling *in* games or playful interaction with &#8217;serious&#8217; content and gameplay. </p>
<p>The comparison you make with film is false. Film is a medium and it&#8217;s language is broadly developed to tell stories, regardless of whether they&#8217;re documentaries or fiction. Games are a structured in specific ways to make for good gameplay - videogames are just one medium in which these are played out. You don&#8217;t try and tell stories with chess, backgammon or tag, for example. It&#8217;s because videogames are both big business and played out in a time-based, screen-based form that it seems like they would be ripe for something more &#8217;serious&#8217;. But the idea that they&#8217;re not serious, that they&#8217;re are just a diet of &#8216;candy&#8217; buys into the falsehood that they&#8217;re not cognitively as stimulating as something like, well, stories or literature.</p>
<p>I&#8217;m not arguing anything new here, read Steven Johnson&#8217;s Everything Bad Is Good For You for an insightful analysis of this.</p>
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		<title>By: David Johnson</title>
		<link>http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-494647</link>
		<dc:creator>David Johnson</dc:creator>
		<pubDate>Tue, 18 Sep 2007 11:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-494647</guid>
		<description>looks like murdoch is already launching the internal ad network for myspace, and onbeing has already racked up one award.</description>
		<content:encoded><![CDATA[<p>looks like murdoch is already launching the internal ad network for myspace, and onbeing has already racked up one award.</p>
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		<title>By: Amy Gahran</title>
		<link>http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-494251</link>
		<dc:creator>Amy Gahran</dc:creator>
		<pubDate>Tue, 18 Sep 2007 03:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-494251</guid>
		<description>Awwww, shucks, David, Thanks...

I've been on the road for most of the last two weeks, but will respond in greater length after I return home tomorrow. I apprecaite your thoughtfulness.

Amy Gahran</description>
		<content:encoded><![CDATA[<p>Awwww, shucks, David, Thanks&#8230;</p>
<p>I&#8217;ve been on the road for most of the last two weeks, but will respond in greater length after I return home tomorrow. I apprecaite your thoughtfulness.</p>
<p>Amy Gahran</p>
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		<title>By: David Johnson</title>
		<link>http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-494097</link>
		<dc:creator>David Johnson</dc:creator>
		<pubDate>Tue, 18 Sep 2007 01:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-494097</guid>
		<description>hey rex. sorry, had to wrap the rant fast and didn't close well.
1. video ad network. gannett and all other big ownership groups should be there too.

2. wondering if murdoch is shopping for an ad serving network, or if he has one already.</description>
		<content:encoded><![CDATA[<p>hey rex. sorry, had to wrap the rant fast and didn&#8217;t close well.<br />
1. video ad network. gannett and all other big ownership groups should be there too.</p>
<p>2. wondering if murdoch is shopping for an ad serving network, or if he has one already.</p>
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		<title>By: Rex</title>
		<link>http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-493930</link>
		<dc:creator>Rex</dc:creator>
		<pubDate>Mon, 17 Sep 2007 21:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostremote.com/2007/09/17/amy-gahran-asks-good-questions/#comment-493930</guid>
		<description>I'm intrigued by your closer:

"IBS should be trying to do what Revver is trying to do. Is Murdoch there already?"

Wait, which part of Revver? User-uploaded video? A video ad network? (And what does Murdoch have to do with either?)</description>
		<content:encoded><![CDATA[<p>I&#8217;m intrigued by your closer:</p>
<p>&#8220;IBS should be trying to do what Revver is trying to do. Is Murdoch there already?&#8221;</p>
<p>Wait, which part of Revver? User-uploaded video? A video ad network? (And what does Murdoch have to do with either?)</p>
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