<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Games are getting more serious</title>
	<atom:link href="http://www.lostremote.com/2008/06/19/games-are-getting-more-serious/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lostremote.com/2008/06/19/games-are-getting-more-serious/</link>
	<description>Where TV Finds the Future</description>
	<pubDate>Tue, 02 Dec 2008 21:19:21 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Match 3 Games</title>
		<link>http://www.lostremote.com/2008/06/19/games-are-getting-more-serious/#comment-1043227</link>
		<dc:creator>Match 3 Games</dc:creator>
		<pubDate>Mon, 23 Jun 2008 20:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostremote.com/?p=5129#comment-1043227</guid>
		<description>I keep waiting for a blockbuster movie to hit the screen based entirely on a computer game. Warcraft: The Movie anyone?

Beyond that, there are several games in the casual space that are prime material for children's television / movie. Mystery Case Files, Hidden Expedition (children's Indiana Jones), and Diner Dash are just a few examples.

All that being said, it is certainly true that for most games, there is limited time spent developing a compelling storyline. I think most developers aren't looking to create a game franchise they can build on over the next decade. They are looking to create a game with fun game play mechanics that will sell well quickly.</description>
		<content:encoded><![CDATA[<p>I keep waiting for a blockbuster movie to hit the screen based entirely on a computer game. Warcraft: The Movie anyone?</p>
<p>Beyond that, there are several games in the casual space that are prime material for children&#8217;s television / movie. Mystery Case Files, Hidden Expedition (children&#8217;s Indiana Jones), and Diner Dash are just a few examples.</p>
<p>All that being said, it is certainly true that for most games, there is limited time spent developing a compelling storyline. I think most developers aren&#8217;t looking to create a game franchise they can build on over the next decade. They are looking to create a game with fun game play mechanics that will sell well quickly.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
